Yeah, maybe it was too hard and too broken so this new easy mode is more fun. Yeah they add new tougher enemies too, but any experienced DF player can handle them with the right mix of just vanilla DF elements, the addition of broken free stuff syndrome isn't even necessary to exploit. Steel quality wood ruins any chance of fairness in the item value and ammunition departments immediately. the manpower for tree farming is trivial to a moderate sized fort. Processes exist to produce huge amounts of everything from base resources and trees are limited only to the amount of space you want to spend growing. Every ore has a chance to produce ridiculously valuable orichalcum. Metal bars (not ore, bars) can be created from nothing. You are no longer subject to your environment, instead it's subject to you. In a fortress where you have to dig deep to find any metal you scramble to get what you can, by melting down invaders scraps, by buying crafts to melt, by any means you can. Finding, smelting, and forging metal is difficult. First and foremost it's the all the teeth are gone. It's a lot of small nibbling things that make it bad. I recently started playing on masterwork DF and after 8-10 years of fortress life I've come to a conclusion: It's pretty bad. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. ) or site instead of one list for all population information you now get grouped lists for civilized, animal people, outcasts, prisoners, slaves and others.Want to start playing? Read this sidebar! If you navigate to an entity (civ, group. You also get the number of sites that are currently owned by this civ. One entry of a civilization shows the portion of people from the original civ-race + the portion of people from other civilized races that migrated into this civ. The list of civilizations is split into current and fallen civilizations. Next to the map is a chart of the civilized world population distribution. Instead of only a list of civilization names you now get more detailed information on top of the world stats page. My main goal with this release was essentially to get a good overview of all this things without having to navigate through a lot of pages. Will I get visits from the kobold civs or are they already extinct? Is the civ I want to play even composed of dwarves or mainly of goblins and humans? How strong is their population compared to the goblin civilization next door? How many fortresses do this dwarven civilization have? I wanted to get an idea of the distribution of powers in my newly generated world. When ever I fired up Legend-Viewer in previous versions the first thing I did was to go through the individual civilization pages. To display the new population chart correctly you will need IE9+ rather than IE7+ as previously.Īs some of you may have already seen. * Lots of style changes to the generated HTML pages Information is available how they are connected * Removed link between beast attacks and parent event collections, until more * Kobold groups and sites were never properly linked to their parent civilization * Regions includes overworld and underground regions * Collections includes eras and artifacts * Wars, battles, conquerings, rampages are grouped into warfare * They are searchable and can be filtered by eventtypes * Artifacts have now their own tab (in collections) * Populationlists on entity and site pages are now split into * Added population and site count information for each civilization * Split civ-list into current and fallen civilizations * Added a chart for civilized world populations NOTE: If you see a lot of UNKNOWN stuff it is because of this: (Optional) Export Additional Detailed Maps `(d)` * the legends_plus.xml file contains a lot of information that is missing if you export via the old wayĤ. * this command generates all files you need and an additional file with the ending legends_plus.xml Enter the command ` exportlegends info` and press enter Enter DF legends mode on the save you want to exportģ. Recommended: (requires DFHack which is usually included in Lazy Newb Pack)ġ. * Abandon or retire your fortress/adventure on the copy If you are already playing a fort or adventure on the save you want to use, you need to: Browser like navigation, including tabs, allows to easily view other people/places/entities by just clicking names in the event logs or search lists, CTRL+Click opens a new tab. Recreates Legends Mode from exported data.
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